Jo! I've played your game ;)) I will need to go to the hospital, because my left hand fell off from firing too many rounds XDD Incredible work for a jam! After I've collected cog #3, I was in the elevator going upwards towards the end I guess? But I fell through the elevator floor midway and died D':
Hehe, hope your hand will get better soon ;) You are right, once you´ll get the elevator moving upwards, you are about to win once you´ll get on top... unless you die :D
so you jumped off or you fell thru the elevator floor?
Anyway, thank you for playing and come back once the update is up ;)
I enjoyed the fast pace needed for the game and the pixelart was spot on. I think you implemented the "invisible tutorial" very nicely by placing the player in situations and allowing the player time to use a certain feature instead of just a text wall. Quite fun!
Tighten up the controls and speed up the game a bit and this hits all my zombie slaying desires. :)
A bit rough around the edges but given the short time, it's understandable! I liked the game, reminded me a bit of some old DOS shooter I was playing called Bio Menace.
So I got confused on floor 1 - collected the cog, saw cogs 1/3 and thought I had to go back to the beginning but couldn't jump back up. Then I read the description that said there's 3 cogs overall, not 3 cogs per floor :D I got kind of swamped on floor 2, zombies didn't seem to stop coming so I got stuck there
Thanks for playing mate! Yeah it is very rough around the edges :D It is missing some balance and in-game guidance, all of which was planed, yet I had to cut many things in order to fit 48hr window. For me it is a lesson for the future to plan and scope better :)
At this moment, the play-thru need to have "speedrun" pace in order to not get swamped. On one hand this is a design mistake for sure, but as we have seen in many movies. Single zombie is fine, but once there is a horde you have a problem. And no one never know where they keep coming from :D
Really thanks for your time with my game. I plan post-jam version.
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Ahh such cool graphics :D nice project!!
Jo! I've played your game ;)) I will need to go to the hospital, because my left hand fell off from firing too many rounds XDD Incredible work for a jam!
After I've collected cog #3, I was in the elevator going upwards towards the end I guess? But I fell through the elevator floor midway and died D':
Hehe, hope your hand will get better soon ;) You are right, once you´ll get the elevator moving upwards, you are about to win once you´ll get on top... unless you die :D
so you jumped off or you fell thru the elevator floor?
Anyway, thank you for playing and come back once the update is up ;)
Cheers mate!
This worked out really well for only 48 hrs!
I enjoyed the fast pace needed for the game and the pixelart was spot on. I think you implemented the "invisible tutorial" very nicely by placing the player in situations and allowing the player time to use a certain feature instead of just a text wall. Quite fun!
Tighten up the controls and speed up the game a bit and this hits all my zombie slaying desires. :)
THank you so much for playing my game and kind feedback!
I have already started with work on an update and will try my best to hit your zombie slaying desires ;)
You are dead, congratulations!
A bit rough around the edges but given the short time, it's understandable! I liked the game, reminded me a bit of some old DOS shooter I was playing called Bio Menace.
So I got confused on floor 1 - collected the cog, saw cogs 1/3 and thought I had to go back to the beginning but couldn't jump back up. Then I read the description that said there's 3 cogs overall, not 3 cogs per floor :D I got kind of swamped on floor 2, zombies didn't seem to stop coming so I got stuck there
Thanks for playing mate! Yeah it is very rough around the edges :D It is missing some balance and in-game guidance, all of which was planed, yet I had to cut many things in order to fit 48hr window. For me it is a lesson for the future to plan and scope better :)
At this moment, the play-thru need to have "speedrun" pace in order to not get swamped. On one hand this is a design mistake for sure, but as we have seen in many movies. Single zombie is fine, but once there is a horde you have a problem. And no one never know where they keep coming from :D
Really thanks for your time with my game. I plan post-jam version.
Bio Menace <3