Yet another platformer is a platform game where you try to survive incoming platforms while not getting out of the screen.

Controls:

- arrow keys/AWD

- Left Shift for dashing

You can collect yellow circles for double jump, which is just a temporary "buff". You can see if you have still have it in your top-left corner of the screen.

This is not an endless thing, there is ending, although please do not expect anything fenomenal at the end. I had really limited amount of time and I had just about 2-3hrs per day for this, so I kept it really simple as I wasn' t sure how much I can pull off at the end. This is why the game lacks basically any graphics and it contains just few coloured circles and rectangles, but despite that I hope that the experience will be some-what challenging and CHAOTIC.

Enjoy the chaos, leave a feedback or a comment if you feel like it, enjoy your day and thank you so much for your time, with my game.

Jin

The game has been created during Brackeys Game Jam with a theme: "Let there be chaos". Tools used:

- Unity

- FL Studio

- Audacity

- Photoshop

- Pen & Paper

- Github

Download

Download
bgjFinalBuild01.zip 11 MB

Development log

Comments

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(+1)

Nice idea, i also really like the sound design and particles. The gameplay i okay, but not really unique. And with that i don't mean that you should make more platform types, but with better graphics this could be a good mobile game.

I hope the feedback helped you a bit, it would be cool if you could check out my submission too: https://itch.io/jam/brackeys-6/rate/1175578 Thanks! :)

(+1)

Thanks for feedback! Yeah the graphics would make it way better for sure, but as I had very little time I have decided to skip it this time and focus to finish the entry at least ;) Have played yours already, will leave comment on your page ;)

(+1)

nice!

thx, mate :)

(+1)

This is actually really fun

Thank you!

(+1)

Actually a really fun game idea 😁

(+2)

thanks a lot mate! The originall idea was to make a game about "Credits" ... the credits would start to roll in and player would need to survive till the very end of the credits. So the platforms would be words and there would be hidden traps and stuff. I had the idea in had for quite some time and never tried it, so I took a chance here and tried to prototype a similar idea (yet very simplified and adjusted a bit to the theme)

(+1)

Really cool idea! Reminds me of the end of Rayman legends, where you can punch and destroy the letters of the credits.

nice, did not know that!